The MDDClone is a free simulation of the original payware Mercenary, Damocles, and Dion Crisis games; without very special dispensation from Paul Woakes - or unless the MDDClone author *is* Paul Woakes - it would need to be freeware.
Producing a freeware app on the Android platform costs nothing other than time, and won't make any money.
Producing a freeware app on the iOS platform costs $99/year for the developers' license, plus $800 (minimum) for a new Mac Mini (the cheapest Mac available in shops), and won't make any money.
Unless the MDDClone author already owns a Mac and an iOS SDK license, it doesn't really make financial sense to specifically target iOS.
On the plus side, if he does already have the necessary hardware and license required, there's really no reason why the app couldn't also be ported to Android, other than time constraints.
I SO don't wanna get into a flamewar, but anyone who develops for Android is a FOOL. Have you seen iOS's numbers lately? And with Android, there's no "App Store", as such. Talk to any Android dev.... more
Re: Who Says There's No God ....? Graeme Porter,Tue Jan 25 06:06
... putting the "make more money with iOS" motive aside for a moment, how about this .... With iOS, an MDD Clone will reach a MUCH larger -- and, more importantly, a much more *receptive* -- audience ... more
From http://en.wikipedia.org/wiki/Shovelware : As console gaming has spread into the mobile market, the rise of low cost digital storage and the comparative limitations of mobile devices has once... more
1) I don't believe that the Ipad represents a serious danger to the Xbox 360 and the PS3 (the "present" of gaming), even with comparable graphical capabilities. An Xbox 360 is 280 €; a PS3 is 308 €;... more
Of everything I said, you concentrate on the 2 of the things I only mentioned as an aside. My MAIN points are .... 1] iOS is now just as mainstream a platform as computers & consoles and all of the... more