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Simone
Re: Tapsid v9
Fri Apr 27, 2012 12:13
79.24.205.131

Yes, the transporters in TADPSID are functional. The closest transporter is on Birmingham Island, you can see the exact location in this screenshot:
http://i50.tinypic.com/2558av7.jpg

To use a transporter in TADPSID:
1) walk into the transporter, and look around to see that you're completely surrounded by metal (yes, I deliberately went for an impossible design)
2) push the number of the transporter you want to reach. I mean in the main keyboard, NOT in the numeric keypad. You will hopefully hear the familiar transporter sound
3) exit the transporter

Transporters can also be used in this way in Damocles and Mercenary 3, if you stay inside the transporter and press the number when all you see is white.
In both of those games, and in TADPSID as well, the transporters can be picked up and carried around, if you have the antigrav in your inventory. If you reach a transporter when you already have another one in your inventory, you can still select the one in your inventory. Let's say you picked up transporter 2 and you are near transporter 3. Enter transporter 3 and press 2 on your keyboard. When you exit the transporter, if you're playing the original games, you will be in a building that contains the objects from your inventory, and the only way out of that building will be the transporter that you picked up.
In TADPSID it's almost the same thing, only there's no building involved and the transporter will be floating in a white "inverted space".

About the speed problem you reported: have you tried activating vsync from your video card options?
If it does not work: I am aware that the current routine that calculates the amount of movement for every frame is approximative. I already replaced it with one that is more precise, that will be present in TADPSID v9.
Also, be aware that you don't need to travel at a particular speed to leave the planet, you just need to reach a particular altitude.

In the current (already released) version of TADPSID, these are the things you can interact with:
- vehicles in various locations
- beacon locators on Logos, near transporter 7 (if you pick them up, you can see red beacons and blue beacons)
- a hand weapon, near transporter 8 (if you pick it up, you can shoot while on foot)
- the museum guide on Cronus (it works almost exactly like the one in Damocles, except that you can also scroll the list with the + and - keys on the main area of the keyboard, as well as use TAB as an alternative to * to display the current entry). On Cronus, you will notice that I expanded the museum to add objects referring to events of Damocles and Mercenary 3.

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  • tadpsid v9Chris, Wed Apr 18 08:52
    Hi glad you're still working on Tadpsid project. Will you be releasing version 9 for download soon, looking forward to trying it, Kind regards. Chris
    • Tapsid v9Anthony Kane, Thu Apr 26 07:13
      Hi, I'm also looking forward to Tapsid v9. When is it likely to be released? I love how you have recreated the damocles universe. Will missions be ever made? It would be great to eventually play it... more
      • Re: Tapsid v9Simone, Thu Apr 26 13:02
        1) I can't say an exact release date yet, but I hope I will be able to release it before the end of June. 2) Missions will eventually be made, but first I need to create all buildings in all cities... more
        • Tapsid v9Anthony Kane, Fri Apr 27 04:45
          Hi, This is fantastic news. I didn't read fully what you'd already written previously so got a bit carried away when I posted my comment. It is absolutely brilliant you will be doing all this to the... more
          • Re: Tapsid v9Simone, Fri Apr 27 06:42
            Now don't get me wrong, I didn't say that I'd make ALL the game before the end of June. TADPSID v9 will NOT include the entire plot I planned for Mercenary 4, only bugfixes and a couple of new things ... more
            • Re: Tapsid v9Anthony Kane, Fri Apr 27 10:23
              I realised you'd not complete the whole game. It is huge undertaking and realise you'd have so much to include. If there is anything you want help with on it though i'd be only too happy to help as I ... more
              • Re: Tapsid v9Simone, Fri Apr 27 11:00
                Thanks for the offer. Don't feel bad for this, but I think I know the Mercenary games quite well. After all, I translated all three of them into Italian for the MDDClone (yes, even Mercenary 3,... more
                • Re: Tapsid v9Anthony Kane, Fri Apr 27 11:27
                  That's ok. Not sure about the inventory thing you mention as not done that in the game before. I do recall the briefcase allowing you to carry more items. Bit like the antigrav unit allowing you to... more
                  • Re: Tapsid v9 — Simone, Fri Apr 27 12:13
                    • Re: Tapsid v9Anthony Kane, Fri Apr 27 12:47
                      This is great! I always used the transporters by walking into the numbers but didn't know about the numbers working whilst inside it. It's so long since I actually played it I possibly did use the... more
                      • Re: Tapsid v9Simone, Fri Apr 27 14:28
                        Crashes with DirectX video modes: have you installed DirectX 9.0c? It is possible that your installation of Windows 7 includes DirectX 10 or 11, but not DirectX 9.0c. In that case, you need to go to... more
                        • Tapsid v9Anthony Kane, Sat Apr 28 01:54
                          I'll check my direct x installation but I'm sure I've got all three versions istalled already. I wouldn't actually use software mode as it doesn't look as good anyway, it was just something I tried... more
                          • Re: Tapsid v9Simone, Sat Apr 28 09:25
                            Another thing: you say that you haven't seen the museum on Cronus yet. It's easy to reach it: just fly to Cronus (near Gaea) and land near the white cone of light. That is a black beacon which... more
                            • Tapsid v9Anthony Kane, Mon Apr 30 08:53
                              I have sucessfully found the museum and the guide. I have also been experimenting with the transporters which is quite good. However I would like to point out that when travelling at speed in your... more
                              • Re: Tapsid v9Simone, Mon Apr 30 09:34
                                Odd. I cannot reproduce any of the problems. I will try running it on a different computer, and compiling it with a different compiler and a newer version of Irrlicht.
                                • Tapsid v9Anthony Kane, Mon Apr 30 10:52
                                  I could leave the ship every time when I selected quit then F12. When you then are in the Dart in space select 9 or 0 and hit the mouse button to exit the ship and you would be able to exit and walk... more
                                  • Re: Tapsid v9Simone, Mon Apr 30 11:26
                                    Don't worry, it's okay if you're reporting unintended in-game behaviors, it happens sometimes that I don't notice them because I'm used to interact with the program in a certain way, while other... more
                                    • Tapsid v9Anthony Kane, Tue May 1 03:00
                                      I'm glad you don't mind me reporting errors. I just want to help you make the best game possible. I'm using Windows 7 Ultimate 32 Bit edition with an AMD Phenom 9950 Quad Core CPU, 4 GIG ram and i'm... more
                                      • Re: Tapsid v9Simone, Tue May 1 04:29
                                        1) I posted your configuration in the Irrlicht forum, let's wait and see what the suggested solution will be. 2) I cannot say for certain about the new check for leaving vehicles as I cannot... more
                                        • Re: Tapsid v9Anthony Kane, Tue May 1 05:28
                                          That's good about posting my configuration. Hopefully they'll come back with something. I'm sure the vehicle check will work. When you release V9 I will be able to figure it out. I know the planets... more
                                          • Re: Tapsid v9Simone, Tue May 1 06:01
                                            1) Now I understand what you meant about planets moving around. I already have an idea on how to do that for the sun, but not yet for the other planets. 2) You're right about Damocles. I'll see... more
                                            • Tapsid v9Anthony Kane, Tue May 1 09:25
                                              That will be good if you can get the planets to move around like a real solar system. It would also be good if you can get Damocles to move away like a real comet would do. The new planet would be... more
                                              • Re: Tapsid v9Simone, Wed May 2 04:06
                                                Sorry for confusing you: yes, I'm the same person in both branches of the thread. But now I am confused: here you wrote "I've managed to get the game to work in all modes now using compatibility... more
                                                • Tapsid v9Anthony Kane, Wed May 2 05:52
                                                  That's good to know you are the same person. It's confusing with the subject line and also when i'm looking on my mobile phone screen at times. As for the compatibility issue i'm sorry for confusing... more
                                                  • Re: Tapsid v9Simone, Wed May 2 07:22
                                                    Yeah, it can get confusing at times since on this forum we have: - Simon (the webmaster) - Simone (me) - Szymon (the developer of the SDL version of MDDClone) - and some years ago we also got a... more
                                                    • Tapsid v9Anthony Kane, Wed May 2 07:38
                                                      Sounds good about the update. It looks like OpenGL is probably the best option then with the new version as you get no glitches in space at all at the moment using it. Will you be able to make it so... more
                                                      • Re: Tapsid v9Simone, Wed May 2 08:52
                                                        If you want to play with no glitches at all, then yes, OpenGL will be the best option. However, if you want to play in stereoscopic 3D, you'll have to use Direct3D since none of the current... more
                                                        • Re: Tapsid v9Anthony Kane, Wed May 2 09:20
                                                          Ok well I look forward to v9. I'm sure as time goes on you will be able to build and add more and more to it so eventually everything will run as it should. I just like that fact you are working in... more
                                        • Another thing...Simone, Tue May 1 05:17
                                          What happens if you set the compatibility of Tadpsid.exe to "Windows XP (Service Pack 2)?" I mean right-click, Properties, Compatibility, then select the correct option from this window (it's an... more
                                • Anthony, are you using 64 bit computers?Simone, Mon Apr 30 10:39
                                  I asked a question in the Irrlicht forum in order to solve your compatibility problems. I was asked: "Is the Win 7 failed box a 64 bit box ?" So, I need to know if the computers where it fails to run ... more
                                  • Re: Anthony, are you using 64 bit computers?Anthony Kane, Tue May 1 13:53
                                    I'm using windows 7 ultimate 32 bit edition. I've tried compatibility mode and it makes no difference. I've answered this question already in a different thread but not sure if you are the same... more
        • P.S.Simone, Thu Apr 26 14:33
          When I get to implement collisions, there is one thing I will do, and that is to get rid of the new design of Birmingham Island. Please don't be mad at this, but I will do it for one simple reason:... more
    • Re: tadpsid v9Simone, Wed Apr 18 12:51
      Yes, TADPSID v9 is not ready yet - in fact, I did not intend to update the page yet, because there are still two things I want to add before the release, one of which is an event that will happen in... more
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