Don't worry, it's okay if you're reporting unintended in-game behaviors, it happens sometimes that I don't notice them because I'm used to interact with the program in a certain way, while other people do something else and find something unexpected.
Now I have added one more check in the LeaveVehicle function (hopefully, to solve the problem with leaving vehicles in space) and I have moved the call to the CheckEmergency function to another part of the program, so that it occurs INSTEAD of the LeaveVehicle function when on Dialis, Triton or Juno. Also, based on what you said about inventory items and transporters, *now* the decision of Novagen to prevent dropping items inside transporters makes sense. I haven't looked at that routine yet, but I will soon.
The only problem that remains to solve is the crash when a DirectX mode is selected. Are you running the program on a 64 bit machine?
I could leave the ship every time when I selected quit then F12. When you then are in the Dart in space select 9 or 0 and hit the mouse button to exit the ship and you would be able to exit and walk... more
I'm glad you don't mind me reporting errors. I just want to help you make the best game possible. I'm using Windows 7 Ultimate 32 Bit edition with an AMD Phenom 9950 Quad Core CPU, 4 GIG ram and i'm... more
That's good about posting my configuration. Hopefully they'll come back with something. I'm sure the vehicle check will work. When you release V9 I will be able to figure it out. I know the planets... more
1) Now I understand what you meant about planets moving around. I already have an idea on how to do that for the sun, but not yet for the other planets. 2) You're right about Damocles. I'll see... more
That will be good if you can get the planets to move around like a real solar system. It would also be good if you can get Damocles to move away like a real comet would do. The new planet would be... more
Sorry for confusing you: yes, I'm the same person in both branches of the thread. But now I am confused: here you wrote "I've managed to get the game to work in all modes now using compatibility... more
That's good to know you are the same person. It's confusing with the subject line and also when i'm looking on my mobile phone screen at times. As for the compatibility issue i'm sorry for confusing... more
Yeah, it can get confusing at times since on this forum we have: - Simon (the webmaster) - Simone (me) - Szymon (the developer of the SDL version of MDDClone) - and some years ago we also got a... more
What happens if you set the compatibility of Tadpsid.exe to "Windows XP (Service Pack 2)?" I mean right-click, Properties, Compatibility, then select the correct option from this window (it's an... more