1) Now I understand what you meant about planets moving around. I already have an idea on how to do that for the sun, but not yet for the other planets. 2) You're right about Damocles. I'll see what's the best way to make it drift away slowly from Dialis as time passes. 3) A new planet entering the Gamma system has been the premise of my vision of Mercenary 4 since 1998. That's when I suggested a Mercenary 4 April fool joke to the editors of Zzap!, who accepted the suggestion and made a fake review based on my ideas. The original review was in Italian, my English translation of it is here: http://devilmaster.altervista.org/eng_review.htm 4) At the moment I don't know how to implement joystick controls, but I experimented with vibration. Not with a joypad, but with an Aura Interactor pack, which does not need any driver and just plugs into the speaker socket. The FAQ includes instructions on how to set up the Aura Interactor for best performance with TADPSID. I'm not trying to toot my own horn here, but running TADPSID with an Aura Interactor and displaying it in stereoscopy with a Z800 visor is really immersive. 5) What happens if you set Tadpsid.exe to run in Windows XP SP2 compatibility mode?
That's good about posting my configuration. Hopefully they'll come back with something. I'm sure the vehicle check will work. When you release V9 I will be able to figure it out. I know the planets... more
That will be good if you can get the planets to move around like a real solar system. It would also be good if you can get Damocles to move away like a real comet would do. The new planet would be... more
Sorry for confusing you: yes, I'm the same person in both branches of the thread. But now I am confused: here you wrote "I've managed to get the game to work in all modes now using compatibility... more
That's good to know you are the same person. It's confusing with the subject line and also when i'm looking on my mobile phone screen at times. As for the compatibility issue i'm sorry for confusing... more
Yeah, it can get confusing at times since on this forum we have: - Simon (the webmaster) - Simone (me) - Szymon (the developer of the SDL version of MDDClone) - and some years ago we also got a... more
Sounds good about the update. It looks like OpenGL is probably the best option then with the new version as you get no glitches in space at all at the moment using it. Will you be able to make it so... more
Ok well I look forward to v9. I'm sure as time goes on you will be able to build and add more and more to it so eventually everything will run as it should. I just like that fact you are working in... more