Yeah, it can get confusing at times since on this forum we have: - Simon (the webmaster) - Simone (me) - Szymon (the developer of the SDL version of MDDClone) - and some years ago we also got a message from another Simon (Simon Berry, a former Novagen employee)
Anyway, I decided that, starting from the next version, TADPSID will no longer be based on Irrlicht 1.5, but on Irrlicht 1.7.3. An immediate effect of this is that the skybox glitch in OpenGL does not occur anymore. The occasional blue glitches in space in Direct3D are still there, they depend from the rendering part of Irrlicht and have not been fixed yet.
Regarding the error "Direct3D9 end scene failed": based on what you say, I'm assuming that it does *not* interfere with the graphics when the program is running in full screen, but it's only there when you alt-tab out of it. That is completely normal and only means that the program cannot display any Direct3D graphics at the moment. If you could see the text window while the program is running in full screen, you would see that it does not display the error. I know this because I used the text window to display debug information, and the Direct3D errors only pushed up the debug information while the program was running in the background.
That's good to know you are the same person. It's confusing with the subject line and also when i'm looking on my mobile phone screen at times. As for the compatibility issue i'm sorry for confusing... more
Sounds good about the update. It looks like OpenGL is probably the best option then with the new version as you get no glitches in space at all at the moment using it. Will you be able to make it so... more
Ok well I look forward to v9. I'm sure as time goes on you will be able to build and add more and more to it so eventually everything will run as it should. I just like that fact you are working in... more