Re: Calling Anthony Kane - what antivirus do you use?
Sat Jun 16, 2012 12:42
I realise that the sound cuts out as I mentioned but it does not whilst you press fire and shoot in your ship at the same time with the mouse.
It's not because you use the mouse to shoot, and it's not the file format that matters. It's the routine I'm currently using.
Right now, whenever you press a number key while aboard a vehicle, the following happens: - a command is issued to stop every sound - the default volume of the vehicle sound is modified, according to what key you pressed - the vehicle sound is played at the new volume, looping
I explicitly issue the command to stop every sound, because the vehicle sound is looping, so, if I did not issue that command, the vehicle sound with the old volume would keep playing over the vehicle sound with the new volume. This does not happen when you shoot because the sound of the shot does not loop and is meant to be played on top of other sounds, not to replace them. For this, whenever you shoot, the command to stop every sound is *not* issued. As I wrote in the previous post, I had asked in the Irrklang forum how to change the volume of a sound while it was played (as opposed to stop every sound and play the sound again with the new volume) but I had not received any answer.
I just wanted to also ask about the altitude markers on the left and right of the screen. In Damocles and Mercenary III the left shows the overall atmosphere of the planet and the right shows how high you are in relation to the ground.
Um... no. In Damocles and Mercenary III, the markers on the left and right side of the GUI are, respectively, the temperature and pressure markers. The temperature marker goes up during the local day and down during the local night, while the pressure marker goes up to a maximum as you descend while flying over the surface of a planet, and goes down if you ascend. They both go to zero in space. This is exactly the way they behave in TADPSID, it's just the scale that's different (they are 48 pixels high in the original games; their heights in TADPSID vary with the screen resolution, but they are proportional to 36 pixels at 640x480.
I just wanted to say the number 5 in the elevator on Clotho is upside down
It's actually not. The numbers come from an LCD font that I downloaded, and that is what the number 5 looks like in that font. This might be subjective, but I just tried to rotate 180 degrees the image of the number 5, to see if it really was upside down, and it looks worse. I'm leaving it the way it is.
and I also noticed the textures underneath the Eagle are backwards. I gather you are not supposed to see them anyway?
Yes, they are backwards because I textured it with a simple planar map, so you are seeing them from the correct angle (above) and the wrong angle (below). And yes, you're not supposed to see them anyway. I might modify the way it looks from below, but it's not a priority.
I'm sure in time you will make Mercenary IV just how everyone imagined
I'm not sure what you mean here. Do you mean that everyone imagines that I will make Mercenary IV, or do you mean that I will make Mercenary IV the way everyone imagined it to be? In the first case, I hope I will be able to. In the second case, I can only say not to get too attached to something you imagine, because my vision for it might not match what you imagine. Of course, I will stay true to the outline that has been public domain since 1998 (the planet Marduk entering the Gamma system, your task being to stop the Nephilim - its inhabitants - from invading the system). You can be sure that Mercenary IV will be based on that premise. But the details of the plot that I wrote in 2010 in the never publically released game bible might not necessarily match what you imagine. For example, details of the solutions, or the way I tried to tie some loose ends of the previous games together.
One of your previous posts stated that your antivirus considers Tadpsid.exe as malware. I want to solve this problem ASAP, so I need to know what antivirus you are using, and what threat is detected. ... more
I use AVG Internet Security 2012. I'm not at home at the moment as i'm using my fiancee's laptop. I will be able to check tomorrow morning UK time about 10am. Hopefully it is not stating it is as... more
I've deleted everything to do with Tadpsid.exe from AVG Internet Security 2012. I ran Tadpsid.exe and took a screen shot of it if you give me your email address and I can send it to you if you like.... more
if you give me your email address and I can send it to you if you like. That won't be necessary. I have found the page at the AVG site to submit false positives, and I've submit the executable, a... more
Hopefully you'll hear from AVG and they release an update so it won't recognise it as a virus anymore. I'm glad that you have fixed the antigrav problem so it won't be possible to drop it first and... more
Hopefully you'll hear from AVG and they release an update so it won't recognise it as a virus anymore. I hope so too. So far, I only received an automatic reply. Whilst playing both Damocles and... more
Whilst playing Mercenary III and Damocles I noticied 3 boxes on the display which are for when you are under attack, crash and for run being activated. Are you planning on putting in the other two as ... more
Sounds interesting if you implement certain areas as translucent on the screen. That would definitely look cool and better than the originals. As for the compass Iím sure you will figure it out. It... more
Re: Calling Anthony Kane - what antivirus do you use? Simone,Sat Jun 16 12:42
Hi, Sorry for the late response. I have just got married and have just managed to read this. It has been a very hectic few weeks for me. I'm actually able to use my computer and relax and catch up... more
Sorry for the late response. I have just got married LOL! That's a perfectly understandable reason for not responding. :-D With the sound issue can you not have it just not stop at certain points as... more
Sounds all good to me. I'm just very eager to play any updates you make and can't wait to see collisons working. I'm really hoping you don't intend on giving up on this project as I love what you've... more
Guess that was straight to the point. I deserved that LOL! I'll just keep my eye out on the website from time to time. I look forward to any updates soon then. Hopefully not too long though before... more