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Pawel Garycki
Lets design new mission discs
Thu Apr 30, 2015 07:54

Wouldn't it be a good idea to design new mission discs for Damocles, Dion Crisis and Mercenary I? It is sufficient to place selected objects in the selected locations, write a briefing info, thematic scenario description and the possible solution. In Gamma system, with Author's Computer it is possible to manipulate time. With the knowledge where the hidden keys are, it is possible to harmlessly get into specific locked locations. With the load of Mercenary I into Damocles it is possible to introduce Mercenary I spacecraft into Damocles world as well as some valuable objects (e.g. Mobile Pyramid) for a money solution. In Mercenary I relocating the items would also aid replayability.

    • Re: Lets design new mission discssparkynz74, Thu Apr 30 19:03
      Funny you mention this. I keep wondering why there were never any mods such as "The Third City". I'm still hanging out to hear from the MDDClone author as I'm itching to do a mobile port. That would... more
      • Game saves formatPawel Garycki, Sat May 2 04:57
        With file formats published it would be even possible to introduce randomization of the Mercenary content so that the games would not be all the same each time. And if more stuff will be outsourced... more
        • Re: Game saves formatSparkyNZ, Mon Aug 10 17:33
          Hmm.. One of the things I didn't take into account when I answered your question was what system you'd want the save formats to be documented for. I'm playing around with the Amiga version of Escape... more
        • Re: Game saves formatsparkynz74, Tue May 12 12:43
          Is this not something you would like to try documenting yourself? It could be a laugh. I'm quite busy with a large project of my own at the moment so its not something I would get to any time soon.... more
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