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Simone
Re: Neat!
Wed Jul 29, 2015 10:35
82.52.7.57

Maybe this isn't the reply you're expecting, but I don't know much about the inner workings of the games, except for:

1) a data table I received from the MDDClone author in 2002 that details coordinates, diameter and rotation speed for all planets and moons of the Gamma system (which I used in TADPSID)

2) actions that are strictly related to the visualization of text (e.g. which flag triggers the output of which phrase, which objects in the world are considered inventory objects)

At this point you might ask: "Then, how were you able to make TADPSID?"
The answer is that I "eyeballed" most of it, triggering an in-game behavior again and again to understand what is happening, and then writing a function that, given the same input, returns a reasonable approximation of the desired output. However, the steps that bring to the result are probably completely different than those of the original games. If you want to take a look at the TADPSID source code... go ahead. Using it for a non-commercial Mercenary-related project is allowed, because, according to the TADPSID License, it would fall into the category of "Mercenary Derivatives". If you use code from TADPSID you will, however, have to release your project under the TADPSID License as well.

  • Re: Neat!SparkyNZ, Sun Jul 26 16:02
    Thanks for the reply Simone. To be honest, I have given up waiting and decided to do it all over myself. I've been disassembling Amiga Escape from Targ for the past few weeks and I think I nearly... more
    • Re: Neat! — Simone, Wed Jul 29 10:35
      • Re: Neat!sparkynz74, Wed Jul 29 12:58
        "2) actions that are strictly related to the visualization of text (e.g. which flag triggers the output of which phrase, which objects in the world are considered inventory objects)" If you are happy ... more
        • Re: Neat!Simone, Wed Jul 29 14:17
          It's not up to me to decide. I'll ask Enjo if I can share the part of the source that I got for the translation.
          • Re: NeatSparkyNZ, Wed Jul 29 16:00
            I understand Simone, thanks. If its MDDClone source code snippets, don't worry about it. Enjo is rather busy at the moment so there's no rush. Besides, once I start disassembling Damocles I'll have... more
            • Re: NeatSimone, Fri Jul 31 03:49
              I emailed Enjo, who explained the copyright issues about sharing even part of the MDDClone source code. He then added that, because I am the holder of the files I used for the Italian translation,... more
              • Re: Neatsparkynz74, Fri Jul 31 16:36
                That's OK Simone. Its probably best for me to go-it-alone anyway and that way there's certainty that any artifacts I produce are entirely from the Amiga and not MDDClone.
      • Re: Neat!sparkynz74, Wed Jul 29 12:56
        Thanks for the reply Simone. Sorry, I was hoping that you may have tinkered with the Amiga or Atari ST game code yourself. What I was hoping for was to be able to share memory indices and formats etc ... more
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