Thanks for the reply Simone. Sorry, I was hoping that you may have tinkered with the Amiga or Atari ST game code yourself. What I was hoping for was to be able to share memory indices and formats etc within the Amiga (or Atari) versions of code - bits, bytes, address offsets etc.
Originally (Xmas 2014) I had planned to simply port whatever was done for MDDClone onto iOS/Android but I've been having far too much fun figuring out how the Amiga version of Escape from Targ works that I'm going to continue heading down this path - which will result in me writing an engine of my own (something I've always wanted to do anyway). I'm also keen on publishing the game save format for the games in the hope that somebody may have a go at creating a modded/own version of Escape from Targ or Damocles. I really enjoyed playing The Second City and would love to play a Third City or whatever.
"2) actions that are strictly related to the visualization of text (e.g. which flag triggers the output of which phrase, which objects in the world are considered inventory objects)" If you are happy ... more
I understand Simone, thanks. If its MDDClone source code snippets, don't worry about it. Enjo is rather busy at the moment so there's no rush. Besides, once I start disassembling Damocles I'll have... more
I emailed Enjo, who explained the copyright issues about sharing even part of the MDDClone source code. He then added that, because I am the holder of the files I used for the Italian translation,... more