Re: Neat!
Wed Jul 29, 2015 12:58

"2) actions that are strictly related to the visualization of text (e.g. which flag triggers the output of which phrase, which objects in the world are considered inventory objects)"

If you are happy to share the above though, Simone, that would of interest, please. I never finished Damocles myself but that could be of use for me trying to find things within memory. :)

  • Re: Neat!Simone, Wed Jul 29 10:35
    Maybe this isn't the reply you're expecting, but I don't know much about the inner workings of the games, except for: 1) a data table I received from the MDDClone author in 2002 that details... more
    • Re: Neat! — sparkynz74, Wed Jul 29 12:58
      • Re: Neat!Simone, Wed Jul 29 14:17
        It's not up to me to decide. I'll ask Enjo if I can share the part of the source that I got for the translation.
        • Re: NeatSparkyNZ, Wed Jul 29 16:00
          I understand Simone, thanks. If its MDDClone source code snippets, don't worry about it. Enjo is rather busy at the moment so there's no rush. Besides, once I start disassembling Damocles I'll have... more
          • Re: NeatSimone, Fri Jul 31 03:49
            I emailed Enjo, who explained the copyright issues about sharing even part of the MDDClone source code. He then added that, because I am the holder of the files I used for the Italian translation,... more
            • Re: Neatsparkynz74, Fri Jul 31 16:36
              That's OK Simone. Its probably best for me to go-it-alone anyway and that way there's certainty that any artifacts I produce are entirely from the Amiga and not MDDClone.
    • Re: Neat!sparkynz74, Wed Jul 29 12:56
      Thanks for the reply Simone. Sorry, I was hoping that you may have tinkered with the Amiga or Atari ST game code yourself. What I was hoping for was to be able to share memory indices and formats etc ... more
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