Making progress
Sat Feb 24, 2018 09:59

Image is good (filtered in this case), now sound....

  • Re: Mercenary 2 and 3 with OpenGLAndreas Eversberg, Sat Feb 24 03:38
    Instead of rewriting the game or using MDDClone, I tried this approach: I compiled an m68k emulator source code together with some SDL code and the game binary. I let the emulator execute the machine ... more
    • Making progress — Andreas Eversberg, Sat Feb 24 09:59
      • WowEnjo, Sat Feb 24 10:07
        Nice one. How did you do it in a nutshell? Did you dissasemble the binary?
        • Re: WowAndreas Eversberg, Sat Feb 24 11:04
          Hi Enjo, I made an old disassembly back in the late 90's. I used it to reverse-engineer the code. In my current work I use the binary only and let it interpret with the CPU emulation. I found the... more
          • Re: WowEnjo, Sun Feb 25 01:40
            Interesting. Aren't there any noticeable slowdowns due to emulation?
            • Re: WowAndreas Eversberg, Sun Feb 25 12:15
              A few thousand emulated instructions per frame is not much for a modern CPU. Paul did the rendering very efficient. planar2chunky with 320x200 and sound re-sampling is not a big deal also.
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