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Anthony Kane
Andreas Eversberg Mercenary Reloaded with OpenGL
Tue Apr 17, 2018 02:23
82.17.141.228

Hi Andreas,
I've got both Mercenary 2 and 3 working within OpenGL on both of my machines now. The reason neither would work on my main machine is as of an audio error on line 157 which produces the error in sdl.c line 157: failed to open audio with desired channels (got 6) This error is caused on my main machine using a SoundBlaster Z card so I disabled it and used my Nvidia sound via my TV. When reactivating the soundcard and turning off the TV the sound works fine through the SoundBlaster Z. It cannot be started directly with it activated for some reason. My other machine has a SoundBlaster X-Fi which doesn't have any problems.
Is there anyway for you to improve the maximum draw distance to stop pop up or is this just how the game was programmed? It would be great if you could implement reflections and shading to add to the realism but it is an old game so I guess it's pretty impressive to run it smoothly like this.
I'm curious as if this is incomplete what else are you planning on adding to it?

Kind regards,

Anthony.

  • Re: Andreas Eversberg Mercenary Reloaded with OpenGLAndreas Eversberg, Mon Apr 16 12:18
    Hi Anthony, Be sure to use download the version 0.9 from my page, not the first version 0.1. After running, you will see a blue screen with help text about how to use the keyboard for emulation... more
    • Andreas Eversberg Mercenary Reloaded with OpenGL — Anthony Kane, Tue Apr 17 02:23
      • Re: Andreas Eversberg Mercenary Reloaded with OpenGLAndreas Eversberg, Tue Apr 17 10:51
        Dear Anthony, nice the hear that you got this running. I ask the SDL to use the default sound device and I expect it to support 2 channels (stereo). It would be a good thing to have a selection of... more
        • Re: Andreas Eversberg Mercenary Reloaded with OpenGLAnthony Kane, Tue Apr 17 11:20
          Hi Andreas, If I set my soundcard to 2.0 and not 5.1 which is what I had it set to the game work every time hence why when I disabled the card and selected my NVidia through my TV as it too is 2.0.... more
    • Andreas Eversberg Mercenary Reloaded with OpenGLAnthony Kane, Mon Apr 16 12:40
      Hi Andreas, Great work on getting this to run within OpenGL. I've only just noticed your reply before posting another. I'll try it on my other PC as when I try it on my main PC it will not run and... more
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