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Re: Mercenary Reloaded is complete
Tue May 8, 2018 12:28
2a01:170:1096:1:3a2c:4aff:fe5f:c0c8

Hi Anthony,

I will not support HT...il there is some official abstraction available to support any HMD. There is OpenVR, but it is not really open. I guess that there will be some extension for OpenGL in the future to support any HMD, but this is speculation.

I support xbox controller only with oculus rift. (or the touch controllers). For OpenGL version it makes sense to support any "joystick", that is connected, as having a joystick connected to port 2 of the Amiga. I put that on my todo list.

Best regards,

Andreas

  • Mercenary Reloaded is completeAnthony Kane, Tue May 8 02:34
    Hi Andreas, Great work in finishing it. I am very pleased you have implemented the mission disks for Damocles. I have not played these in years and now with better graphics it will make the... more
    • Re: Mercenary Reloaded is complete — Andreas Eversberg, Tue May 8 12:28
      • Re: Mercenary Reloaded is completeAnthony Kane, Mon May 14 03:28
        Hi Andreas, Its a shame you won't support HTC as i'd love to try playing in room scale. Thing is there's not many objects to give you the feeling of scale anyway unfortunately. In future is there a... more
        • Bigger draw distanceAndreas Eversberg, Mon May 14 10:52
          Hi Anthony, Any other VR headset will be supported, as soon as there is a common API for all headset. The Khronos Group Inc seem to work on it. ( https://www.khronos.org/openxr ) I plan to draw roads ... more
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