A brief bit of background: when starting at level ten, your character gets 150 points and the game is over to spend on everything - stats, powers, skills, advantages, and defence boosts. Mesa's power wound up being really, really complicated, and required a huge amount of downsides and creative applications of rules both house and in the handbook in order for it to function in the way I'd intended.
Getting her power to a usable level took eighty-two points. Which left me sixty-eight points to spend on literally everything else. Which was, er, fun! But I think I've got a very compelling character, and I really want to get into the game and bend spacetime into interesting shapes until it starts crying! =]
Mesa... isn't. Like, she really, really isn't. Forget gales, an overzealous fart could knock her over, poor thing. She's got some stats, yeah, but they're largely in Awareness and Agility, which... more
He's a sniper, so he is incredibly squishy, but he is also the hardest hitter on the team. This is why I gave him the ability to let his meatshields teammates move on his turn (really useful when he... more