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Scapegrace
((Plort)) From the master tacticians of Vidya Gaem:
Tue Aug 1, 2017 1:18pm
2a02:c7d:cc74:bc00:707f:145e:10bd:8b7b

It's a version of Plort for Age of Empires II HD! Yaaay! =]

===

THE PLORTISH
Cavalry and Archer Civilization

Unique Bonuses:-
All research is 10% faster, scaling by +10% per Age.
Buildings required to advance to the next Age are 50% cheaper.
Villagers may garrison any building that can research military or defensive technologies; doing so increases that building's output speed by +5% per Villager (max. +30%).

Unique Technologies:-
Anti-Marizu Raids:-
Archer units of all kinds gain +1/+1 armour and +33% movement and attack speed.
Researched at: Archery Range
Cost: 450 Food, 200 Gold
Base Research Time: 45s
Available at: Castle Age.

Dual Heraldries:-
Cavalry units gain +15% hit points and do +5 bonus damage against Infantry.
Researched at: Castle
Cost: 800 Food, 600 Gold
Base Research Time: 60s
Available at: Imperial Age

Team Bonus: Technologies that affect military units increase the production speed of those units by +5%.

Unique Unit:-

Marizu Hunter
"A powerful ranged unit that excels at taking out infantry and harassing enemies."
Unit Type: Cavalry, Archer
Trained At: Castle
Available At: Castle Age
Cost: 85 Food, 70 Gold
Base Training Time: 65s
Base HP: 80
Base Damage: 7 Melee
Attack Bonuses: +5 vs. Infantry, +4 vs. Archer
Rate of Fire: 1.9
Frame Delay: 10
Base Range: 5
Accuracy: 60%
Projectile Speed: 8
Base Armour: 1/1
Armour Classes: Archer (2), Cavalry Archer (2), Cavalry (4), Unique Unit (0)
Base Speed: 1.3
Base Line of Sight: 6

Upgrades to: Baronial Hunter
Base Upgrade Cost: 1200 Food, 800 Gold
Unit Type: Cavalry, Archer
Trained At: Castle
Available At: Imperial Age
Cost: 85 Food, 70 Gold
Base Training Time: 55s
Base HP: 90
Base Damage: 9 Melee
Attack Bonuses: +8 vs. Infantry, +7 vs. Archer
Rate of Fire: 1.9
Frame Delay: 10
Base Range: 5
Accuracy: 70%
Projectile Speed: 8
Base Armour: 1/1
Armour Classes: Archer (3), Cavalry Archer (3), Cavalry (6), Unique Unit (5)
Base Speed: 1.5
Base Line of Sight: 8

===

Plort's strength lies is in its powerful cavalry archers and very fast technological advancement rate; its ability to churn out powerful units quickly is extremely enviable, though doing so can hurt your economy as it requires the reassignment of Villagers. It has an excellent unique unit in the Marizu Hunter and the upgraded Baronial Hunter, which, though expensive, do considerable damage and do so very quickly. The fact that they do Melee damage rather than Pierce makes them an extremely dangerous proposition, and the fact that they have access to a full Cavalry Archer upgrade tree makes them even more potent. Add to that the Baronial Hunter's bonus armour and enemies will learn to fear your rushes. However, their focus on cavalry archers makes them less flexible elsewhere, and their economic bonuses can't quite outweigh their relative predictability. However, remember that Dual Heraldries affects all Cavalry units and they have a full Cavalry upgrade tree, so Plortish Paladins are exceptionally tough. Similarly, they can pump out fairly potent foot archers as well thanks to their Villager garrison bonus, though the lack of Squires hurts them considerably. On the water... let's not talk about what happens on the water. They're just outclassed by any naval-centric civ, and the lack of both Shipwright and Dry Dock makes them distinctly underpowered on the high seas. Their siege isn't terrible, but their monks are pretty ropey, and they lose the last two techs for Stone and Gold mining, which is particularly lacklustre when their unique unit is so gold-heavy.

In team games, Plort benefits strongly from allies that affect their unique units. The Berbers are an excellent partner, with the Kasbah allowing you to pump out Marizu and Baronial Hunters at a greatly accelerated rate, especially combined with the bonus to Conscription, and the Genitour line gives Plort an incredible trash unit that really plays to their strengths. The Malians have a crazy synergy with Plort's tech boosts, with Plortish Universities pumping out research at a frankly unbelievable rate, while the Mongols give extra LOS to Light Cavalry and Hussars, allowing for Plort's lategame Hussars to really work through the map.

From the other direction, anyone who favours spam tactics (looking at you, Goths) just loves having Plort on their side. The Byzantines love them, as their super-cheap Halberdier spam compliments Plort's cavalry-heavy focus very well. The Franks and Huns are also big fans, as they can get their cavalry out much faster. Finally, Portugal and the Turks appreciate getting their units out faster, as their reduced Gold cost is pretty valuable for that sort of thing.

===

So, that's what I have so far. I've tried to make it as comprehensive as I can. What are people's thoughts? =]

    • More from Vidya Gaem:Scapegrace, Wed Aug 2 12:51pm
      THE SCHOLARS (Scholar's Empire) Infantry Civilization Unique Bonuses :- Hunters do +10 damage to animals and work 25% faster Militia units upgrade for free Units with a specific armour class gain +2... more
      • You've missed a trick here.Huinesoron, Tue Aug 8 6:26am
        It's been a very long time since I've played AoEII, so I don't remember the details, but even if I'd never played it, I'd know you'd missed a perfect opportunity: The Bronee. How close is it possible ... more
        • WRT the Scholar's Empire bonus:Scapegrace, Wed Aug 9 4:25am
          Remember that each civilization gets two unique techs (one of which comes in the Castle Age as of the HD remasters), and whatever they are they affect the Van Guard. So, for instance, the Van Guard... more
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