Reminds me of some of my early attempts. For the future, here's a little tip my animation instructors gave me:
Instead of completely redrawing her for each frame, you can redraw only parts of her and superimpose them over a "master" image to make new frames (if you have Photoshop, this is really easy to do).
For example, on her blinking eyes, you can put each progressive frame of movement in a seperate layer, all superimposed in the proper position over the master image. Then just toggle the visibility of those layers seperately to change the appearance of the master image and save each new version of the master as a seperate .gif file.
You can carry out this same process on any part of her for what you're doing; her hair, ears, facial expression, arms and shoulders, etc. etc. Just toggle the visibility of several layers at once to change multiple parts of her simultaneously.
Believe me, it saves a lot of time and effort and allows for far better image consistency between frames. The only time you have to completely redraw her is when you have her make a major movement like turn all the way around.
Good luck with this, Opus. You're off to a great start.
I've never animated Molly before, but I think this came out right without looking at any modelsheet. It was a quickie on the wacom. I really hope to have the time and make it longer, turn her all the ... more
Love her eye movements, the hand, and how her hair and tail swish around, as well. Very charming and graceful! :) You definitely have talent with these animations, they're certainly at Disney-level... more