Lease this WebApp and get rid of the ads.
Erik
I did not notice that. I'll have to check it out...
Fri Sep 15, 2017 9:10am
68.194.128.14

The enemies "isAlive" should all be separate so they should not stop moving when others have died. I know they do sort of "give up" sometimes when they get behind some obstacles and don't come back to attack until after you move closer or in a direction they can figure out how to get to you.

Example set up:
  • player.y == enemy.y

  • player.x < enemy.x

  • tree between the two actors.



..............................
..............................
player.......tree.enemy.......
..............................
..............................


Enemy will always try to move left into tree but can't move. There is some random x/y coords generated in movement but I don't think it's enough to actually clear an obstacle.

I'll file a ticket just in case.

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"Don't quote me." - Erik